new Walker()
Creates a new Walker.
Walkers have no seeking, steering or directional behavior and just randomly
explore their World. Use Walkers to create wandering objects or targets
for Agents to seek. They are not affected by gravity or friction.
Extends
Methods
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applyAdditionalForces()
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If walker uses perlin noise, updates acceleration based on noise space. If walker is a random walker, updates location based on random location.
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init(opt_options=)
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Initializes an instance.
Parameters:
Name Type Argument Default Description opt_options=
Object <optional>
A map of initial properties. opt_options.width
number <optional>
10 Width. opt_options.height
number <optional>
10 Height. opt_options.remainsOnScreen
boolean <optional>
false If set to true and perlin = true, object will avoid world edges. opt_options.maxSpeed
number <optional>
1 maxSpeed. opt_options.perlin
boolean <optional>
true If set to true, object will use Perlin Noise to calculate its location. opt_options.perlinSpeed
number <optional>
0.005 If perlin = true, perlinSpeed determines how fast the object location moves through the noise space. opt_options.perlinTime
number <optional>
0 Sets the Perlin Noise time. opt_options.perlinAccelLow
number <optional>
-0.075 The lower bound of acceleration when perlin = true. opt_options.perlinAccelHigh
number <optional>
0.075 The upper bound of acceleration when perlin = true. opt_options.perlinOffsetX
number <optional>
Math.random() * 10000 The x offset in the Perlin Noise space. opt_options.perlinOffsetY
number <optional>
Math.random() * 10000 The y offset in the Perlin Noise space. opt_options.color
string | Array <optional>
255, 150, 50 Color. opt_options.borderWidth
string | number <optional>
'1em' Border width. opt_options.borderStyle
string <optional>
'double' Border style. opt_options.borderColor
string | Array <optional>
255, 255, 255 Border color. opt_options.borderRadius
string <optional>
100 Border radius. opt_options.opacity
number <optional>
0.75 The object's opacity. opt_options.zIndex
number <optional>
1 The object's zIndex.